Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph

The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's safe to say that fans were pleasantly surprised by the quality of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it effectively portrayed different facets of the gamer's adventure.

We followed Lucy the vault dweller, striving to do the right thing and discovering that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who starts challenging his cult's dogma and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a standout performance who has long since lost any sense of morality out in the contaminated wilderness.

Setting the Stage for a New Chapter

The show's first season finale revealed a major secret about who helped cause the global annihilation that trapped a group of people in subterranean shelters for an extended period. It also left plenty of questions unresolved for the second season – and, on this occasion, expectations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.

“Heading into the initial season, people were like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so now people are bringing more excitement and different expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so essential to that game,” says Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much rewarding to incorporate into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its production team insisted on physical models and environments were constructed, reflecting the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a interactive medium, is to appear as if it’s real.”

Actually, almost each creature you see on-screen is real, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is developed by accomplished storytellers who are also passionate gamers, with the help of the visionaries behind the source material. This mutual respect for the world is clear in the final product.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This schedule will allow for a different weekly discussion, something the team themselves are eager to engage with.

“It has more depth, it’s bigger, it’s more humorous, it has a lot of surprises,” promises the game director. “I can't wait to seeing what people think.”

Savannah Walker
Savannah Walker

An adventurous travel writer with a passion for uncovering the UK's best-kept secrets and sharing them with fellow explorers.